Unit.runtime = 0 when running a GPU project.
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Unit.runtime = 0 when running a GPU project.
I have observed that the unit.runtime= 0 ( when connected via WebSocket ) when running a GPU Project. This does not occur if I am running a non GPU client.
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Re: Unit.runtime = 0 when running a GPU project.
I believe unit runtime is zero until a WU has been successfully completed for that project number.
Some limited history data is stored in client.db, which is used when estimating ppd and eta.
Some limited history data is stored in client.db, which is used when estimating ppd and eta.
Re: Unit.runtime = 0 when running a GPU project.
So only GPU projects will exhibit this behavoir?
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Re: Unit.runtime = 0 when running a GPU project.
I wouldn’t think so.
The code using runtime looks generic, not specific to WU or core type.
The code using runtime looks generic, not specific to WU or core type.