Unit.runtime = 0 when running a GPU project.

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speed2048
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Joined: Sun Oct 01, 2023 8:01 pm

Unit.runtime = 0 when running a GPU project.

Post by speed2048 »

I have observed that the unit.runtime= 0 ( when connected via WebSocket ) when running a GPU Project. This does not occur if I am running a non GPU client.
calxalot
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Re: Unit.runtime = 0 when running a GPU project.

Post by calxalot »

I believe unit runtime is zero until a WU has been successfully completed for that project number.

Some limited history data is stored in client.db, which is used when estimating ppd and eta.
speed2048
Posts: 22
Joined: Sun Oct 01, 2023 8:01 pm

Re: Unit.runtime = 0 when running a GPU project.

Post by speed2048 »

So only GPU projects will exhibit this behavoir?
calxalot
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Re: Unit.runtime = 0 when running a GPU project.

Post by calxalot »

I wouldn’t think so.
The code using runtime looks generic, not specific to WU or core type.
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