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Normal for an Athlon 3000G to not grab any work units?
Posted: Wed Aug 06, 2025 4:30 pm
by CaptainHalon
Neither the cpu portion or gpu portion are able to get WU's. Always says nothing available for configuration. So what I'm wondering is will they never grab anything, or is it just every now and then? I've had it on since last night and nothing.
Re: Normal for an Athlon 3000G to not grab any work units?
Posted: Wed Aug 06, 2025 4:56 pm
by Joe_H
Having looked up an Athlon 3000G, that is 2 CPU cores supporting 4 threads. Currently there is a 3 thread minimum requirement for almost all CPU WUs. So if you have it set for 2 threads try bumping that up to 3.
The included iGPU on the processor is a Radeon Vega 3, a Vega 11 chip with about 70% of its shaders deactivated. That is a very low end GPU and there may not be any projects small enough to be processed on it available. The full Radeon Vega 11 with all shaders available did get work it could complete in the past, haven't checked recently. So I would just recommend deactivating the Vega 3 for folding.
Re: Normal for an Athlon 3000G to not grab any work units?
Posted: Wed Aug 06, 2025 5:12 pm
by CaptainHalon
Thanks for the reply. Yes, it's currently set to 2 threads. We'll see how 3 goes.
How about Vega 7 and Vega 8 in the 5600G and 5700G respectively? I might swap the cpu out eventually.
Re: Normal for an Athlon 3000G to not grab any work units?
Posted: Wed Aug 06, 2025 5:16 pm
by CaptainHalon
Looks like setting it to 3 cores works for the cpu portion.
What's the proper command to disable the gpu? Because I know if I remove a gpu slot, it'll just add itself back later. I tried gpu=false under the expert tab, and it modified the config file like so:
<config>
<!-- Folding Slot Configuration -->
<gpu v='false'/>
But it still didn't disable the GPU.
Edit: n/m, I had to delete the slot. Now it doesn't add it back. Looks good.
Re: Normal for an Athlon 3000G to not grab any work units?
Posted: Wed Aug 06, 2025 5:55 pm
by Joe_H
I vaguely remember the Vega 8 as being adequate to process WUs, but that was 2-3 years ago. Not sure how they are doing now. The Vega 7 is supposed to have about the same performance, so maybe it also would be okay. But I don't recall anything specific about it from past posts. Hard to keep track of all of the variants AMD has created from cutting out various amounts of the shader cores from the base Vega 11 chip.