Are you saying that the console client, when you run it, stores its files in the root directory? Im asking because that would really be an anomalous behavior, as it is supposed to, as you expected, only use its directory. Maybe the "-local" flag would help but I thought that flag only affected where the client settings were stored. Hmm.Tynat wrote:As I mentioned above, technically that's not the case. I tried the console client and was immediately turned off by it's complete and utter lack of being able to store it's extra files where the EXE is located. Dumping these files into the root of the drive is a horrible practice. The console client has been deleted.
Im not so familiar with the systray client as i discontinued using it since the nV GPU console client was released, but in the console client theres an option that allows you to choose if you want to receive small/middle/big sized unit. I remember there was a similar option in the systray client, something about allowing the client to receive WUs that have results of size greater than 10MB, which seems to be the equivalent of the console client's option.Tynat wrote:I'm not following what you wrote. I only know about the WU for the PS3 and that's a fixed size of 300,000 and takes on average 7½ hours to complete.^w^ing wrote:Be sure to have the client configured to accept at least middle sized WUs or prefferably big WUs if you dont want to wait 10 hours for another assignment, as there probably isnt enough small sized WUs. Also do not request deadlineless WUs, as far as I know, there arent any.
Yes the installer for .NET 3 is over 200MB, but for the sake of the GPU client, the 20MB .NET 2 installer is all you should need.Tynat wrote: The installer for the latest version of .NET is 250MB, but you bring up something I forgot about. Since these versions are not backward compatible, it would take at least 270MB just to get up to date.
And why .NET? Is that the only way to access the GPU?
I dont know why .NET, I certainly don't think the actual fahcore which runs the simulation uses any .NET code (I could be wrong tho) so it has to be something in the client itself. Maybe the card detection, I dont know.