Hello folks
I wanted to ask if it would be possible to create the software for the Playstation 5 to use the Nvidia 3080 ?
Because the Playstation runs for hours once it is on. You should only use the GPU and only 50% of the performance. You should also be able to process a few WU's. Since there are 100 million consoles, this would be additional computing power.
Kind regards
Lasky
Playstation 5
Moderators: Site Moderators, FAHC Science Team
-
- Posts: 19
- Joined: Fri Mar 06, 2020 10:43 am
- Hardware configuration: AMD Threadripper 24 Cores 4100 GHZ
NVIDIA GeForce RTX 2080 Super NVIDIA TU104 3.072 Shader Einheiten 8 GB GDDR6 256 Bit aktive Watercooling DirectX 12.1 OpenGL 4.5 DLSS Upscaling G-Sync PCIe 3.0 x16 4K VR 7680 x 4320
128 GB DDR4 3200 MHZ
-
- Site Admin
- Posts: 7927
- Joined: Tue Apr 21, 2009 4:41 pm
- Hardware configuration: Mac Pro 2.8 quad 12 GB smp4
MacBook Pro 2.9 i7 8 GB smp2 - Location: W. MA
Re: Playstation 5
Only if Sony became interested in doing a client for PS5. But I see no sign of that, just the opposite as it has been years since they discontinued support for the PS3 folding client and they just supported an Android client for their phones for a few years ending 5-6 years ago.
P.S. The GPU in the PS5 is based on AMD's RDNA microarchitecture, not Nvidia.
P.S. The GPU in the PS5 is based on AMD's RDNA microarchitecture, not Nvidia.
iMac 2.8 i7 12 GB smp8, Mac Pro 2.8 quad 12 GB smp6
MacBook Pro 2.9 i7 8 GB smp3