MacOS GPU

If you're new to FAH and need help getting started or you have very basic questions, start here.

Moderators: Site Moderators, FAHC Science Team

Neil-B
Posts: 1996
Joined: Sun Mar 22, 2020 5:52 pm
Hardware configuration: 1: 2x Xeon E5-2697v3@2.60GHz, 512GB DDR4 LRDIMM, SSD Raid, Win10 Ent 20H2, Quadro K420 1GB, FAH 7.6.21
2: Xeon E3-1505Mv5@2.80GHz, 32GB DDR4, NVME, Win10 Pro 20H2, Quadro M1000M 2GB, FAH 7.6.21 (actually have two of these)
3: i7-960@3.20GHz, 12GB DDR3, SSD, Win10 Pro 20H2, GTX 750Ti 2GB, GTX 1080Ti 11GB, FAH 7.6.21
Location: UK

Re: MacOS GPU

Post by Neil-B »

Firstly, let me say I wish all compute resource of every type was usable by FAH :) - but I accept there are some realities that preclude this :(

I may well be wrong but I believe in the past there have been clients for various other platforms, PS3, and maybe even MacOS … with the companies doing exactly what you suggest and helping with the development … unfortunately the companies concerned then chose not to continue to support/develop for whatever reasons and those clients are now deprecated.

It may be that with the current crisis that the companies might wish to re-engage … but the development time that this might entail could mean that the COVID-19 surge is over by the time the clients are available.

Ongoing support and impact on other clients needs to be taken into account … It a new core utilising Metal meant that existing cores for Win/Linux/NVIDIA/AMD no longer worked - or if the researchers had to do specific Projects for such devices then the benefit of doing this needs to be carefully weighed against such costs.
2x Xeon E5-2697v3, 512GB DDR4 LRDIMM, SSD Raid, W10-Ent, Quadro K420
Xeon E3-1505Mv5, 32GB DDR4, NVME, W10-Pro, Quadro M1000M
i7-960, 12GB DDR3, SSD, W10-Pro, GTX1080Ti
i9-10850K, 64GB DDR4, NVME, W11-Pro, RTX3070

(Green/Bold = Active)
PantherX
Site Moderator
Posts: 6986
Joined: Wed Dec 23, 2009 9:33 am
Hardware configuration: V7.6.21 -> Multi-purpose 24/7
Windows 10 64-bit
CPU:2/3/4/6 -> Intel i7-6700K
GPU:1 -> Nvidia GTX 1080 Ti
§
Retired:
2x Nvidia GTX 1070
Nvidia GTX 675M
Nvidia GTX 660 Ti
Nvidia GTX 650 SC
Nvidia GTX 260 896 MB SOC
Nvidia 9600GT 1 GB OC
Nvidia 9500M GS
Nvidia 8800GTS 320 MB

Intel Core i7-860
Intel Core i7-3840QM
Intel i3-3240
Intel Core 2 Duo E8200
Intel Core 2 Duo E6550
Intel Core 2 Duo T8300
Intel Pentium E5500
Intel Pentium E5400
Location: Land Of The Long White Cloud
Contact:

Re: MacOS GPU

Post by PantherX »

Neil-B wrote:...I may well be wrong but I believe in the past there have been clients for various other platforms, PS3, and maybe even MacOS … with the companies doing exactly what you suggest and helping with the development … unfortunately the companies concerned then chose not to continue to support/develop for whatever reasons and those clients are now deprecated....
There was a PS3 client and it was made with a partnership with Sony and once the partnership ended, the client stopped.

V7 has the ability to detect the GPU on macOS as it was something conceivable but GPU folding on macOS hit a roadblock with the OpenCL implementation by Apple. By the time it was resolved, there were other pirorities and now, the move is from OpenCL to METAL.
ETA:
Now ↞ Very Soon ↔ Soon ↔ Soon-ish ↔ Not Soon ↠ End Of Time

Welcome To The F@H Support Forum Ӂ Troubleshooting Bad WUs Ӂ Troubleshooting Server Connectivity Issues
SteveW928
Posts: 23
Joined: Fri Apr 26, 2019 8:19 pm
Hardware configuration: '18 Mac mini & Blackmagic eGPU (RX580)
Location: Victoria BC, Canada

Re: MacOS GPU

Post by SteveW928 »

l008com wrote: I don't think that market share chart tells the whole story. While I'm sure there are more windows systems out in the world than Mac, many of those windows systems are old, el-cheapo systems in offices that would not be running anything like this. If there were some way to measure OS marketshare for computers that are real potential folders, I don't think the gap would be quite that large. But there isn't so I'll just keep on speculating I guess.
That's a really good point, but I was a bit shocked that chart was showing near 20% (or 1 out of 5). Then, if you factor in the aspects you're talking about above, that would have to bump it up considerably. I'm an old-school Mac guy, so I remember arguing with people back when the claim was that it was under 10%. But, yes, a lot of Windows machines are point of sales, generic office machines, or generic systems for all sorts of things.
l008com wrote:This was another thought I had, actually. For a trillion dollar company, it wouldn't take many resources to provide a small team that could help F@H, Rosetta, and maybe just distributed computing projects in general, write Metal Computer or whatever it's called, native GPU cores for projects. It would help Apple show off Metal, it would give them plenty of goodwill. They would not only be helping the cause, but facilitating their large user-base to themselves, help the cause in a big way. Someone just needs to get this idea into "Tim Apple's" ear.
Hmm, that's a really interesting idea. Apple could get a lot of good exposure out of something like that. But, it would probably take a while to get going and the momentum behind this might start to decline before it could get going.

I was thinking the other day... I sure hope that once Covid-19 is past us, so many of the people who jumped onboard will want to stay onboard.
Neil-B
Posts: 1996
Joined: Sun Mar 22, 2020 5:52 pm
Hardware configuration: 1: 2x Xeon E5-2697v3@2.60GHz, 512GB DDR4 LRDIMM, SSD Raid, Win10 Ent 20H2, Quadro K420 1GB, FAH 7.6.21
2: Xeon E3-1505Mv5@2.80GHz, 32GB DDR4, NVME, Win10 Pro 20H2, Quadro M1000M 2GB, FAH 7.6.21 (actually have two of these)
3: i7-960@3.20GHz, 12GB DDR3, SSD, Win10 Pro 20H2, GTX 750Ti 2GB, GTX 1080Ti 11GB, FAH 7.6.21
Location: UK

Re: MacOS GPU

Post by Neil-B »

I wonder what the proportions of desktop/server to laptop formats are for Windows and Apple devices? … and the proportions of dedicated graphics and on board are for each? … these would probably also come into play - the laptop format has traditionally had more issues coping with GPU load as heat is harder to manage with a laptop than a desktop/server - and again with onboard graphics compared to dedicated.

I have no clue/data, but it would not surprise me to find that Apple devices have a higher proportion of laptop to desktop/server than Windows and possibly fewer dedicated graphics setups (but maybe not) … If so this might mean that the potential pool of "appropriate" Apple devices is as high as it may seem?

That doesn't mean it isn't worth sorting out if Apple were to get on board :)
2x Xeon E5-2697v3, 512GB DDR4 LRDIMM, SSD Raid, W10-Ent, Quadro K420
Xeon E3-1505Mv5, 32GB DDR4, NVME, W10-Pro, Quadro M1000M
i7-960, 12GB DDR3, SSD, W10-Pro, GTX1080Ti
i9-10850K, 64GB DDR4, NVME, W11-Pro, RTX3070

(Green/Bold = Active)
Omoeba
Posts: 2
Joined: Tue Apr 07, 2020 7:26 am

Re: MacOS GPU

Post by Omoeba »

Update: I'm folding using a 2080 super + R7 3800x now and getting around 3 million ppd. I guess the only solution for the foreseeable future is using Windows or Linux instead of Mac OS.
JohnChodera
Pande Group Member
Posts: 467
Joined: Fri Feb 22, 2013 9:59 pm

Re: MacOS GPU

Post by JohnChodera »

> This was another thought I had, actually. For a trillion dollar company, it wouldn't take many resources to provide a small team that could help F@H, Rosetta, and maybe just distributed computing projects in general, write Metal Computer or whatever it's called, native GPU cores for projects. It would help Apple show off Metal, it would give them plenty of goodwill.

We've had a chat with some folks at Apple to see if we could get anyone on the Metal team excited enough to help us add Metal support to OpenMM so we could do this, but haven't been successful so far. If anyone ever finds folks at Apple that would be excited to pitch in, we'd love to work with them!

~ John Chodera // MSKCC
Post Reply