Can you add the new Radeon Pro Vega II
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Can you add the new Radeon Pro Vega II
I'm not sure how to look up hex IDs on osx though. It's for the new mac pro.
Re: Can you add the new Radeon Pro Vega II
I don't know how to look it up on OS-X either, but knowing it is not going to help. FAH only supports folding on the CPU on OS-X.
Posting FAH's log:
How to provide enough info to get helpful support.
How to provide enough info to get helpful support.
Re: Can you add the new Radeon Pro Vega II
Ah ok, that's a shame. I can probably bootcamp / have it installed there. Any reason behind that?
Re: Can you add the new Radeon Pro Vega II
Probably several reasons, but I'm not sure I know all of them.
At the time that FAH was being developed, the then-versions of OS-X provided poor support for OpenCL. Certain essential calls didn't work or didn't work correctly and Apple didn't provide timely fixes. Development worked with AMD & NV and were able to create useful code to support both Linux and Windows. The efforts to support the Mac ended up going nowhere. Also, it was a lot easier to find Development staff that had experience with Windows and LInux and (at least at Stanford) finding experienced developers with a background in OS-X was a challenge.
The PowerPC was a power hog and wasn't really well designed for ~100% compute loads. That was discardede when they switched to x86 but it was pretty straighforward to cross-compile the Linux CPU code for the Mac -- but the iGPU platform took too many development resources and produced few results, compared to the discrete GPUs that were common in gaming PCs.
At the time that FAH was being developed, the then-versions of OS-X provided poor support for OpenCL. Certain essential calls didn't work or didn't work correctly and Apple didn't provide timely fixes. Development worked with AMD & NV and were able to create useful code to support both Linux and Windows. The efforts to support the Mac ended up going nowhere. Also, it was a lot easier to find Development staff that had experience with Windows and LInux and (at least at Stanford) finding experienced developers with a background in OS-X was a challenge.
The PowerPC was a power hog and wasn't really well designed for ~100% compute loads. That was discardede when they switched to x86 but it was pretty straighforward to cross-compile the Linux CPU code for the Mac -- but the iGPU platform took too many development resources and produced few results, compared to the discrete GPUs that were common in gaming PCs.
Posting FAH's log:
How to provide enough info to get helpful support.
How to provide enough info to get helpful support.