I was reminded of how back in the day, DirectX improved gaming performance by large margins, on older hardware, through the more efficient software being able to access the hardware better; and MS kept improving DirectX for many years.
Fah core, probably has gone through several revisions.
I was just wondering how efficient it currently is, as it looks to me more like a frame to frame rendering of an image, vs fluid motion video our hardware should be able to produce.
I don't know the details behind the coding, but it seems strange to me, that modern hardware takes such a long time to simulate a thing.
I would think by now, with the right coding, it should be able to fold tens to hundreds of work units in a matter of minutes...
