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Unit.runtime = 0 when running a GPU project.

Posted: Tue Apr 09, 2024 6:20 pm
by speed2048
I have observed that the unit.runtime= 0 ( when connected via WebSocket ) when running a GPU Project. This does not occur if I am running a non GPU client.

Re: Unit.runtime = 0 when running a GPU project.

Posted: Tue Apr 09, 2024 9:24 pm
by calxalot
I believe unit runtime is zero until a WU has been successfully completed for that project number.

Some limited history data is stored in client.db, which is used when estimating ppd and eta.

Re: Unit.runtime = 0 when running a GPU project.

Posted: Thu Apr 11, 2024 9:29 pm
by speed2048
So only GPU projects will exhibit this behavoir?

Re: Unit.runtime = 0 when running a GPU project.

Posted: Thu Apr 11, 2024 9:34 pm
by calxalot
I wouldn’t think so.
The code using runtime looks generic, not specific to WU or core type.