Page 1 of 1

Different viewer render modes

Posted: Tue Apr 21, 2020 7:04 am
by Dorraj
So I was curious about the FAH viewer, I can see there are 8 render modes, all different types of the main 3 (space filling, ball and stick, and stick). However when I choose any of the different ones, like "Advanced" or "cartoon", they look exactly the same as the normal ones. I see that the advanced ones say they require Open GL 2.2, but I'm not exactly sure if there's some sort of prerequisite or something else to allow my use of these different types of viewers.

Re: Different viewer render modes

Posted: Thu Apr 23, 2020 6:34 am
by foldy
Yes some render modes seem redundant.

Re: Different viewer render modes

Posted: Thu Apr 30, 2020 2:54 am
by Dorraj
So there's not supposed to be a difference?

Re: Different viewer render modes

Posted: Thu Apr 30, 2020 6:22 am
by Joe_H
Yes, well at least there was a visible difference between the modes if the protein being shown was small enough for the details to show. All of the recent WUs that I tested FAHViewer on with my system had to many atoms in the field, small details that I could not tell the differnnce between the basic and advanced modes.

Re: Different viewer render modes

Posted: Sun May 03, 2020 7:42 am
by Dorraj
Interesting. So because they have too many points being shown with the specific WU, it doesn't show the extra detail? I know the GPU WUs look absolutely ridiculous, just giant purple cubes that run very slow, you can't even see any folding going on cause it's such a mess, but I figured the CPU WUs were spaced out enough. So it's pretty much an outdated setting, basically. Good to know.