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When the core 22 will be tested?
Posted: Tue Oct 25, 2016 4:34 am
by Calcii
When we are able to test the core 22 11501-11514 job on it?
Re: When the core 22 will be tested?
Posted: Tue Oct 25, 2016 5:59 pm
by Joe_H
Short answer: When/if the core is determined to be ready for a public test release.
Otherwise there has been no announcement about this core. What information is available is what you can see by looking at the Project Summary page and seeing the projects and related core usage field displayed there. You will also see that these WU's are set for zero points.
Re: When the core 22 will be tested?
Posted: Tue Oct 25, 2016 10:21 pm
by toTOW
I'm hesitating between "When it's done ©" and "Soon ©" ...
Re: When the core 22 will be tested?
Posted: Tue Oct 25, 2016 10:55 pm
by JohnChodera
Thanks for your interest! We're in the very early stages of building test builds for a new GPU core 22 based on OpenMM 7.0.1, but we don't yet have a timeline other than "soon!". There are a few technical and infrastructure hurdles to straighten out first.
Re: When the core 22 will be tested?
Posted: Wed Oct 26, 2016 7:31 am
by Duce H_K_
Well 0x21 0.0.17 is still very good. Using over 95% GPU resources & at the same time more stable for overclock than 0x18.
Most folders I guess don't expect 0x22 or whatever the name is. It could possible outdate Fermis & even Keplers. Just my suggestions
Re: When the core 22 will be tested?
Posted: Wed Oct 26, 2016 4:18 pm
by bruce
An upgrade to OpenMM 7.0.1 will enable some scientific capabilities that FAH currently does not have plus fix some internal bugs. You're interested in three things: performance, stability, and which GPUs might be outdated. While bug fixes might improve any of those, the actual effect of improving scientific capabilities is not directly related to any of those things.
The most profound changes to performance, stability, and outdated GPUs belongs to the people who write the drivers, not to FAH.
Re: When the core 22 will be tested?
Posted: Sat Apr 08, 2017 11:42 pm
by Aurum
toTOW wrote:I'm hesitating between "When it's done ©" and "Soon ©" ...
Or "when the cows come home" or "when hell freezes over" or "when tRUMP increases funding for science."
Re: When the core 22 will be tested?
Posted: Sun Apr 09, 2017 1:43 am
by bruce
Aurum wrote:... or "when tRUMP increases funding for science."
No. I will be ready before that.
Re: When the core 22 will be tested?
Posted: Sun Apr 09, 2017 4:09 am
by antropofob
JohnChodera wrote:Thanks for your interest! We're in the very early stages of building test builds for a new GPU core 22 based on OpenMM 7.0.1, but we don't yet have a timeline other than "soon!". There are a few technical and infrastructure hurdles to straighten out first.
Thanks for your reply.
I hope the baby is progressing nicely.
Will it run CUDA on Nvidia cards?
Re: When the core 22 will be tested?
Posted: Mon Apr 10, 2017 1:56 pm
by foldy
Will also be interesting if CPU usage changes on CUDA GPU core or pcie bandwidth limits.
Re: When the core 22 will be tested?
Posted: Thu Feb 08, 2018 12:06 pm
by scott@bjorn3d
So nothing on this in almost a year? Any word on core 22?
Re: When the core 22 will be tested?
Posted: Thu Feb 08, 2018 1:00 pm
by foldy
No roadmap for new cores but I guess they wait for OpenMM 7.2 which has release candidate and for the next gen nvidia Ampere GPUs which will be released in Q2 2018.
https://simtk.org/plugins/phpBB/viewtop ... 6f30f6aa51
So my guess Summer 2018 core_22 beta maybe unstable in the begin, Winter 2018 core_22 release.
Re: When the core 22 will be tested?
Posted: Thu Feb 08, 2018 2:02 pm
by artoar_11
Re: When the core 22 will be tested?
Posted: Thu Feb 08, 2018 2:56 pm
by foldy
For those who are also gamers here is my translation: OpenMM is the "game engine" of FAH and the projects are the "game levels" and work units are the "saved games"
Re: When the core 22 will be tested?
Posted: Thu Feb 08, 2018 11:57 pm
by toTOW
If you want a more accurate comparison with gaming world, OpenMM (and Gromacs) are game engines (like Unreal Engine or Frostbite Engine), and the projects are the games (Battlefield, Crysis, ...). Each trajectories (Run/Clone pairs) within a project are the game levels, and each Gen in a trajectory are auto saved progression in your game level.
And since I'm on fire with comparisons, here's an analogy with the fashionable cryptocurrencies : OpenMM and Gromacs are the hashing algorithms, the projects are the currencies, the trajectories are the wallets and the Gen are transactions.