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programming/contributing to OSX GPU client?

Posted: Sat Feb 15, 2014 1:56 pm
by krazyderek
I'm a 4th year computer science student looking to contribute to program/solving the problems with a OSX GPU client, is there a svn or git repository i can clone down to tinker with, or some developer information from the problems previously encountered?

Re: programming/contributing to OSX GPU client?

Posted: Sat Feb 15, 2014 3:21 pm
by 7im
We welcome your help. Calxalot should be able to point you in the right direction to look at the client. Note that GPU support is an OpenCL support issue in the OS not the client, as I understand it.

Re: programming/contributing to OSX GPU client?

Posted: Sat Feb 15, 2014 3:54 pm
by PantherX
Welcome to the F@H Forum krazyderek,

If you want to view some of the key tools being developed, here is the simTK link (https://github.com/SimTk). The last update from PG about OSX indicated that progress was being made (https://folding.stanford.edu/home/progr ... mm-on-osx/).

Re: programming/contributing to OSX GPU client?

Posted: Sat Feb 15, 2014 7:32 pm
by krazyderek
perfect, i was having trouble finding it, glad to hear progress is being made, i was wondering if a separate osx cuda specific app made sense if there was a lot of trouble getting an existing app to work with osx. hopefully i can contribute something

Re: programming/contributing to OSX GPU client?

Posted: Sat Feb 15, 2014 10:25 pm
by 7im
The idea behind openCL is that it is operating system and to some degree even hardware independent. One ring to run them all. The only reason to go back to CUDA would be if it added considerable performance, which JIT may actually do, eventually.