It would be helpful if you had opened your eyes to what others were saying in the beginning instead of being so blinkered by the percieved injustice of the current points situation then we may have had a resolution to the issue.
You seemed to be adamant the points should be about the time donated regardless of the hardware that the client runs on. When the GPUs donate more simulation time than anything else by a massive margin, I think the current points system is just fine, and verging on not rewarding GPU folders enough. All I saw from you was that it was unfair that your '11 CPUs' (no, you have 4 CPUs, 11 cores) was unable to compete with a 8800GTS/320Mb. Through the whole thread you are coming off as being bitter that a single-core P4 machine worth about $200 secondhand and a $100 GPU can outpoint your Clovertowns.
For once, I actually whole-heartedly agree with 7im's reply to your OP, and he actually did write it in a nice way instead of his usual 'This is the way it is, so tough luck' attitude. The world has gone pear shaped now.
If you have folders like the Clovertowns and are not running the SMP client and are now complaining that you are not getting enough points, then it is your own fault. Stop acting like a petulant child stamping their foot and complaining that it is not fair. You are comparing a high performance client GPU client to a standard CPU client which is hardly a fair comparison. They attract bonus points for their 'betaness' and lack of maturity (hence need a large amount of monitoring and hand holding by the donator), and also provide a massive computational boost to the project. I think that the extra effort (daily checking, updating, new cores etc) is being rewarded. You simply set and forget and let it crunch.... well that should be worth less in my book. You are not putting the time into your machines to keep them running and contributing to the project. Oh, hang on, that was your point to start with. Oh well, was it nice to be pwned?
Your Clovers should get somewhere over 2500ppd each on a single SMP client, so your first point about needing 6x X5482 CPU's to compete is factually incorrect. You could spend about $1000 on a Q6600 system with a 8800GS, overclock both a bit and get 7Kppd from a GPU client and an SMP running on the remaining 3 cores, and useing a hell of alot less power than your rack of X5482's.
What is stopping you from going out and grabbing an 8800GS/9600GSO for about $100 and adding 4Kppd to your output? NOTHING. If you can't beat them, join them. I am not all that happy that my highly OC'd quads (that I sunk alot of money into BTW) were being killed by a single 8800GT. So I went and bought a few GPU's, dropped the second SMP instance off and now my boxen do double their previous output.
I did read most of the thread yesterday, but obviously we moved on a bit. Now you have morphed your temper tantrum into the old 'client benchmarking' issue where the server does not really understand if the client can finish the WU within deadlines that it is being assigned... or finding the best WU for the hardware. This argument has been going on for years - ever since I have been contributing, and years before that. Since I have moved to SMP (and now GPU also) exclusively at home over 12 months ago, I have never have had much issue with WU assignments as you agree in using the clients that they have short deadlines. Sure, some are very tight but most C2D's will achieve them. They also tend to give longer deadline units to dual-core machines which is perfect.
I have about a dozen work boxes (P4-2.4Ghz/512Mb) running V6 clients with zero issue... they just soak up some more spare cycles to the project. They certainly do complete the WU's dished out well within deadlines, but there is one simple solution to slow machines. Tighten deadlines so that lesser machines cannot achieve them, then lock that Install ID from being assigned any more WU's after 5 missed deadlines. This has the affect of requiring a new install of the client to return it to active duty. I'd also like to see V5 clients not assigned any more work units in about 6 months time too.