![Embarassed :oops:](./images/smilies/icon_redface.gif)
I managed to create a smooth backbone based on Hermite Splines; running through all relevant atoms (N-C-C-...). Looks ok for now. Further I have some first wireframe/solid rendering of segments along that spline to extrude the back chain and give it a shape.
Next steps: nice tubing and ribbon for a-helix and b-sheets.
I tried to get some hints via Google but failed to find good material to answer the following questions:
1) How to orientate the tube and ribbon around the spline ? While drawing the tube I run in situations where the tube twist over to the "other" side of the spline. Leaving some bad looking marks on the back chain.
2) Sometimes segments of the tube are not fully orthogonal to the inner spline; they are flipped a bit away on one of three axis. Any hint on how to properly calculate the rotation for the segments of a 3D tube ? Regular vector/matrix operation or quaternions ?
3) What orientations points should be used (e.g. O from the carboxyl group ?) and eventually how to determine the normal and binormal vectors for proper calculation; specially for ribbons.
4) How can one identity there is a a-helix or a b-sheet ? I understand roughly that they are build by bridges made of additional H-bonds. Is there an efficient way to identify those ? What would be the "business rules" behind ?
Sure; I could download some of the software and try to copy/paste. Beside being mostly against the licenses it also prevent me from learning.
Is there any public material from Stanford (or others) related to Bioinformatics/Computer Graphics which I could use to learn further from ?
![Geeky :egeek:](./images/smilies/icon_e_geek.gif)
Thanks in advance !