Your point about PS3's is entirely valid -- but it is for each client individually. The PS3 servers are for PS3-only, so congestion there doesn't interact with the PC clients. The PS3 congestion problem from a couple months back was not the same issue that you're talking about, either.John Naylor wrote:7im wrote:And the work Stanford did over the last year on the PS3 client has added 30,000 active clients, each capable of doing 2 WUs a day, at 20x the speed of PCs. How many more WUs does that add, vs. how many were not folded by upload/download delays?
Have you read the posts in our PS3 forum recently? Many PS3 WUS have been worth 100 to 300 points. Recently some WUs worth 1250 points have been released which take 5x to 10x as long to run. In a sense, thats the same thing as the original request at the top of this thread. Download a single WU and work on it for a longer period of time.
How long a WU should run is a value that needs to be kept in balance. Too short, and the servers get busy for no reason; too long, and the points don't update very often and if a WU crashes, you can loose a lot. Then, too, different proteins have different requirements, so the same solution doesn't work for everything.