
They did stick with a uniprocessor client for all OSes. But they ADDED much more powerful options if you wanted to go off the easy path.
Now the V7 client's primary goal is to become much easier to install and run the client, of any and all types, SMP, GPU, etc. Dr. Pande has made that clear in several forum posts, and probably his blog.
Here is a good PS3 link... F@h was first, and came preinstalled on the PS3.
http://www.scei.co.jp/folding/en/index.html
The Role of Sony Computer Entertainment
Starting with the Folding@home™ project, Sony Computer Entertainment will continue to offer an environment for distributed computing applications.
Yes, I suppose at first glance, any reliance on a non-PG member for a forum quote could be questioned, but then they should question the authors, and they would pass muster. Emw makes a bad assumption in that regard specifically to F@h. It may be true for other projects, but not here. And you posted a great response, and I doubt Emw will try to refute it.
I'll try to dig up some of the old knowledge for you in regards to SMP and GPUs and fah being first.

EDIT: This one is well seasoned. The only group with enough development power to rival FAH 5 years ago was BOINC. FAH published a paper with SMP client results in 2007 (Paper #53). And in the BOINC FAQ, in 2007, they were still saying that trying to use multiple processors on one work unit was wasteful, and that it was more productive to run one work unit on each processor. Can I have multiple CPUs work on the same task (workunit)?
FAH was clearly first to release a true SMP DC client in 2006, and the High Performance Client FAQ documents this early software progression well. Same for GPU and PS3.
