
Hats off to the F@H crew for the SMP client load sharing mechanism.
My kids wanted to play Starcraft II with dad (when you're young, it's great fun beating up on Pop), and I ran the SMP -bigadv on my home computer while playing. SCII is very CPU intensive, and we are playing at 1920x1080 resolution on "fast" + "Ultra" graphics settings with 3 computer opponents, and 3 human players. For the non-gaming crowd, that's a lot of load on any computer.
My machine didn't skip a beat. It downscaled the SMP client perfectly, and the game was very smooth, even though the FAH settings are "all cores".
Now if you could get the GPU clients to do that (pause is busted, you must quit the client, then remember to turn it back on)...